Blog!

I like to blog about the stuff I’m working on! If you only want to view a list of posts about my own creations, click here, or explore my games from the about section!

Devlogs are stickied/pinned, and more off-topic posts are further down this page. Enjoy!


  • Devlog: Gravity Blade

    Devlog: Gravity Blade

    Over the summer, I challenged myself to make a game in 40 hours total (a week’s worth of work). 40 hours later, GRAVITY BLADE has been released! I’ve always been interested in game physics (see Girl with the Guitar), but the physics-based games I’ve developed thus far have all existed in the two-dimensional XY-plane, even…

  • Jam Devlog: Blackwood

    Jam Devlog: Blackwood

    Blackwood was my submission to the 2023 Scream Jam, a horror game jam on itch.io with over 500 games. It was a very fun jam, and Blackwood got 6th place overall and was selected as one of the 13 Hosts’ Choice games! It also placed within the top 10 in the Sound Design and Story…

  • Devlog: The Epic Quest for Optimization

    Devlog: The Epic Quest for Optimization

    Sometime around April of this year, I sat down with a plan. I had been working on The Girl with the Guitar for three months, and I had essentially been building up the game’s systems and code before designing a single level (aside from the meager test level I’d been running for weeks and weeks).…

  • Devlog: Achieving a 2D look in a 3D game

    Devlog: Achieving a 2D look in a 3D game

    In screenshots, The Girl with the Guitar may look like 2D… but this is a lie! Throughout the game, certain scenes feature differing camera rotation and placement, making it clear that this is, in fact, a 3D game. So, how does it have such a flat, 2D, pixel-art look? Well, let’s take a look!

  • January Mini-update!

    January Mini-update!

    Hey y’all! I realize I haven’t posted in a while, so this will be a very quick little post to get you all updated on what I’ve been working on this past month. In other words, I’m still alive! The good news is that The Girl with the Guitar is moving along and development is…

  • Mid-November Update!

    Mid-November Update!

    Games I’ve played and worked on this month! Apologies for the prolonged absence, dear readers – I planned on writing multiple different posts this week, but each one was overlapped by something else. First, I planned on doing an FYC on Mario Wonder. Then I played Cocoon and thought I’d do an FYC on that.…

  • Hylics, Hypnospace, and Surreal Immersion

    Hylics, Hypnospace, and Surreal Immersion

    Ah, Hylics. The poster child of weird RPG-maker entries. With its eye-catching art style and sharp, funky music, no wonder it’s risen to the top of the pantheon of crazy indie RPGs. Hylics has sat atop my to-play wish for what’s seemed like years, and yet I simply had never gotten around to it… until…

  • Horror Novels and Level Design!

    Horror Novels and Level Design!

    Well, it’s October, so you know what that means. The quintessential fall month has arrived, and it’s about time we respond appropriately with some horror content! Today, I’m going to focus on one of my favorite horror stories: The Haunting of Hill House (not the TV series, nor the movie, nor the other movie, but…

  • A Mini Crash Course in Video Game Music

    A Mini Crash Course in Video Game Music

    Game music is one of the most unique applications of music out there. It needs to stand out but still be bearable in the background. It needs to loop indefinitely or do something else to take up unlimited time. It needed to work on limited sound chips and processors. It can adapt to the game…