Category: My Stuff
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Devlog: Gravity Blade
Over the summer, I challenged myself to make a game in 40 hours total (a week’s worth of work). 40 hours later, GRAVITY BLADE has been released! I’ve always been interested in game physics (see Girl with the Guitar), but the physics-based games I’ve developed thus far have all existed in the two-dimensional XY-plane, even…
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January Mini-update!
Hey y’all! I realize I haven’t posted in a while, so this will be a very quick little post to get you all updated on what I’ve been working on this past month. In other words, I’m still alive! The good news is that The Girl with the Guitar is moving along and development is…
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Mid-November Update!
Games I’ve played and worked on this month! Apologies for the prolonged absence, dear readers – I planned on writing multiple different posts this week, but each one was overlapped by something else. First, I planned on doing an FYC on Mario Wonder. Then I played Cocoon and thought I’d do an FYC on that.…
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Jam Devlog: Blackwood
Blackwood was my submission to the 2023 Scream Jam, a horror game jam on itch.io with over 500 games. It was a very fun jam, and Blackwood got 6th place overall and was selected as one of the 13 Hosts’ Choice games! It also placed within the top 10 in the Sound Design and Story…
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Devlog: The Epic Quest for Optimization
Sometime around April of this year, I sat down with a plan. I had been working on The Girl with the Guitar for three months, and I had essentially been building up the game’s systems and code before designing a single level (aside from the meager test level I’d been running for weeks and weeks).…
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Devlog: Achieving a 2D look in a 3D game
In screenshots, The Girl with the Guitar may look like 2D… but this is a lie! Throughout the game, certain scenes feature differing camera rotation and placement, making it clear that this is, in fact, a 3D game. So, how does it have such a flat, 2D, pixel-art look? Well, let’s take a look!